343 Industries announced Friday that Halo Infinite multiplayer will be free-to-play and will support 120 frames per second on the Xbox Series X.
The announcement was posted on the official Halo Twitter account, noting that more details will be shared at a later date.
During the Xbox Games Showcase that took place on July 23, Microsoft's presentation opened with Halo Infinite gameplay, showing new abilities for Master Chief in an open world scene, but no mention was made of the game's multiplayer mode. This sparked concern and outrage from many, including prominent content creators and streamers on social media.
Friday's announcement quashes those concerns. In a blog posted on halowaypoint.com, Halo community manager John "Unyshek" Junyszek said that the reason multiplayer wasn't mentioned in the showcase was because the presentation was meant to focus only on Halo Infinite's campaign mode, and explained further about original plans and where the studio is on development.
"Our original plans for large-scale flighting aren't where we originally intended in large part due to the challenges of working from home during the COVID-19," he wrote. "At this time we're honestly not sure what is going to be possible in terms of flighting, but we still hope to have an opportunity for broader public hands-on before release."
343 noted during the Microsoft showcase that Halo Infinite will be "the biggest and most ambitious Halo game ever imagined," with the Halo Ring being double the size of the past two Halo releases combined.
Halo Infinite does not have a firm release date but will be available later this year. It will be one of the tentpole titles for the new Xbox Series X console, scheduled to be released for holiday 2020, ushering in a new era of "console wars" between Microsoft and Sony, with the Playstation 5 also set to be released around the same time.
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